The Legacy – TGA Project #8

The Legacy

Eight project at The Game Assembly. It was developed using PowerHouse, an engine developed by me with no middleware and Havok for physics. You can download the game here

Category: Third Person Hack-n-Slash

Duration: 10 weeks full time

Group: 5 Programmers, 5 Graphical Artists

My Role: Tech/Graphics Programmer.

  • Project setup
  • DirectX 10/Rendering
    • Shading/Lighting
    • Instancing
    • HDR
    • Bloom
    • Animations
    • Depth of Field
    • Detail Mapping
    • Heat/Distortion Waves
    • Cascaded Shadow Map
    • Decals
  • Configuration
  • Loading Screen
  • Script Interface**
    • Lua
  • Editor / Tools
  • Launcher
  • A lot of optimizations

** I did not use Swig, boost or any tool like that but created my own interface that used meta-programming in order to make it as easy as possible for the gameplay programmers as they were not interested in learning an external tool.

The Legacy Screenshot 1

The Legacy Screenshot 2The Legacy Screenshot 3The Legacy Screenshot 4The Legacy Screenshot 5The Legacy Screenshot 6The Legacy Screenshot 7

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