Making games in Ruby so far

Well I’ve been playing around in rbSFML now for a while and it’s been very satisfying to see how fast and easily your game evolves in Ruby. I recommend this language and I will try to give some tutorials for it.

Of course there are still some problems, like that every math operation is a heavy method call. Ruby truly embed the proverb for optimization:

The fastest code is the one never run.


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